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 Michuri's Starting Jutsu

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Michuri
Seiryukage
Seiryukage
Michuri


Posts : 16
Join date : 2007-08-21

Character Stats
Health Points:
Michuri's Starting Jutsu Left_bar_bleue5000/5000Michuri's Starting Jutsu Empty_bar_bleue  (5000/5000)
Chakra Points:
Michuri's Starting Jutsu Left_bar_bleue4500/4500Michuri's Starting Jutsu Empty_bar_bleue  (4500/4500)
ATK/DEF: 500

Michuri's Starting Jutsu Empty
PostSubject: Michuri's Starting Jutsu   Michuri's Starting Jutsu Icon_minitimeThu Aug 23, 2007 1:17 am

Starting Money: 100000

((Do I list these on a profile anywhere??))

Jutsu 1: Chidori
Type: A-rank, Offensive, Short range (0-5m)
Requirements: 400 Ninjutsu, Lightning Affinity
Chakra: 1800
This jutsu channels a large amount of chakra into the user's arm. The amount of chakra is so great that it becomes visible to the naked eye. The technique actually alters the nature of the user's chakra, effectively converting it into electricity. As a side effect of the conversion process, the large amount of chakra, and the speed at which the user moves, this technique makes a loud noise similar to many birds chirping, hence the name (if the user is not in motion, it merely makes an electric crackling sound). Once the technique is completed, the user charges forward and stabs their enemy with it. The amount of thrust combined with the large concentration of chakra allows the user to stab through almost anything; as such it is usually fatal to the enemy. This technique is classified as an assassination technique because of the speed at which it is performed, despite the loud noise it produces.
This jutsu has a major drawback, however, the large amount of chakra required limits its use to a few times a day.
Rank 1: 1900 Damage
Rank 2: 2200 Damage
Rank 3: 2500 Damage
Rank 4: 2800 Damage
Price: 30000 Yen ((70000 Yen left))

Jutsu 2:Rasengan
Type: A-rank, Offensive, Short range (0-5m)
Requirements: 400 Ninjutsu
Chakra: 1500
The Rasengan incorporates the chakra control learned from the tree-climbing and water-walking exercises to create a ball of concentrated, spinning chakra in the user's hand that is roughly the size of a softball. For training purposes, teaching the technique is broken into three steps. The first, emphasizing rotation, the user has to learn to pop a water balloon by spinning the water inside in multiple directions with their chakra. The second step, emphasizing power, they do the same with a solid rubber ball. Since the rubber is thicker and air is completely different from water, it forces the user to rely mostly on denser chakra to break it. The final step, emphasizing control, the user has to form a complete Rasengan by combining what they learned in the previous two steps and making a ball shape shell around the spinning chakra to hold it in regular shape. A regular balloon is often used to train making the shell. The Rasengan requires no hand seals to perform, instead relying entirely on the chakra control of the user. Once the user creates a stable Rasengan, however, it becomes self-sustaining, so the user does not need to provide any more chakra after forming it. The force of the spinning chakra grinds into whatever it touches, causing major damage. The force of the attack also causes significant internal injury. The user can also release the spinning chakra, creating a violent explosive force at the point of contact. The one drawback of the Rasengan, if it can be considered as such, is that it requires great chakra control. Of course, this will not be a drawback if the user has learned the technique, because they already possess the necessary chakra control. It can be a problem if some force is disrupting the user's ability to mold chakra.
Rank 1: 1800 Damage
Rank 2: 2100 Damage
Rank 3: 2400 Damage
Rank 4: 2700 Damage
Price: 29000 Yen ((41000 Yen left))

Jutsu 3:Fire Release: Fire Dragon Flame Missile
Type: B-rank, Offensive, Short to mid-range (0-10m)
Requirements: 310 Ninjutsu, Fire Affinity
Chakra: 900
This technique exhales a long stream of incredibly hot fire from the user's mouth, not unlike that of a flamethrower.
Rank 1: 800 Damage
Rank 2: 1000 Damage
Rank 3: 1400 Damage
Rank 4: 1600 Damage
Price: 12000 Yen ((29000))

Jutsu 4:Shadow Clone Technique
Type: B-rank, Supplementary
Requirements: 380 Ninjutsu
Chakra: 500 per clone
Similar to the Clone Technique, this jutsu creates clones of the user. Unlike the Clone Technique, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. Unlike other clones, they can't be detected by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance, making them indistinguishable from the actual person.
Any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, and then have the clone disperse itself without returning to pass the information back to the user. It's also useful for training purposes, since the total amount of experience the user gains is multiplied by the total number of clones being used to train. Using it in this manner is far more difficult, however, since a large number of clones are needed to make a significant difference in the training time. It's unclear if other types of clones possess this advantage.
This technique is considered dangerous because of the manner in which the clones are created. Because the user divides their chakra among the clones, the user could potentially use up all their chakra fairly quickly if the user is low on chakra or makes too many clones.
Each clone has there own chakra which is the current chakra the user has divided by the clones, so if the user creates one clone the user and the clone will each have 50%of the current chakra. Clones can use jutsus. Clones will disappear once they are ether out of chakra or receive one hit. Clones have the same attack and defense the user has.
Rank 1: Can create 1 clone.
Rank 2: Can up to create 2 clones.
Rank 3: Can up to create 3 clones.
Rank 4: Can up to create 4 clones.
Price: 20000 Yen ((9000 left))

Someone might wanna check my math, but I think it's right.
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Izanami
Goddess of Creation and Death
Goddess of Creation and Death
Izanami


Posts : 67
Join date : 2007-08-11

Character Stats
Health Points:
Michuri's Starting Jutsu Left_bar_bleue7000/7000Michuri's Starting Jutsu Empty_bar_bleue  (7000/7000)
Chakra Points:
Michuri's Starting Jutsu Left_bar_bleue6000/6000Michuri's Starting Jutsu Empty_bar_bleue  (6000/6000)
ATK/DEF: 600/600

Michuri's Starting Jutsu Empty
PostSubject: Re: Michuri's Starting Jutsu   Michuri's Starting Jutsu Icon_minitimeThu Aug 23, 2007 1:26 am

Ok, Jutsus are yours, but 1º Make a mini profile
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http://narutoworldrpg.forumotion.com
Michuri
Seiryukage
Seiryukage
Michuri


Posts : 16
Join date : 2007-08-21

Character Stats
Health Points:
Michuri's Starting Jutsu Left_bar_bleue5000/5000Michuri's Starting Jutsu Empty_bar_bleue  (5000/5000)
Chakra Points:
Michuri's Starting Jutsu Left_bar_bleue4500/4500Michuri's Starting Jutsu Empty_bar_bleue  (4500/4500)
ATK/DEF: 500

Michuri's Starting Jutsu Empty
PostSubject: Re: Michuri's Starting Jutsu   Michuri's Starting Jutsu Icon_minitimeThu Aug 23, 2007 4:45 am

where and how?? And should I put my money in sig or something??
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Izanami
Goddess of Creation and Death
Goddess of Creation and Death
Izanami


Posts : 67
Join date : 2007-08-11

Character Stats
Health Points:
Michuri's Starting Jutsu Left_bar_bleue7000/7000Michuri's Starting Jutsu Empty_bar_bleue  (7000/7000)
Chakra Points:
Michuri's Starting Jutsu Left_bar_bleue6000/6000Michuri's Starting Jutsu Empty_bar_bleue  (6000/6000)
ATK/DEF: 600/600

Michuri's Starting Jutsu Empty
PostSubject: Re: Michuri's Starting Jutsu   Michuri's Starting Jutsu Icon_minitimeThu Aug 23, 2007 3:58 pm

There is a Mini Profile section below the character creation, not hard to miss. Eerything explained there.
Money goes in character cheet
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http://narutoworldrpg.forumotion.com
Michuri
Seiryukage
Seiryukage
Michuri


Posts : 16
Join date : 2007-08-21

Character Stats
Health Points:
Michuri's Starting Jutsu Left_bar_bleue5000/5000Michuri's Starting Jutsu Empty_bar_bleue  (5000/5000)
Chakra Points:
Michuri's Starting Jutsu Left_bar_bleue4500/4500Michuri's Starting Jutsu Empty_bar_bleue  (4500/4500)
ATK/DEF: 500

Michuri's Starting Jutsu Empty
PostSubject: Re: Michuri's Starting Jutsu   Michuri's Starting Jutsu Icon_minitimeThu Aug 23, 2007 11:42 pm

oops, I feel dumb.
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Michuri's Starting Jutsu Empty
PostSubject: Re: Michuri's Starting Jutsu   Michuri's Starting Jutsu Icon_minitime

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