Izanagi God of Creation and Life
Posts : 22 Join date : 2007-08-12
Character Stats Health Points: (6000/6000) Chakra Points: (5000/5000) ATK/DEF: 500/500
| Subject: C-Rank Jutsu Store Mon Aug 13, 2007 3:29 am | |
| NinjutsusEarth Release: Earth Shore Return - Spoiler:
Type: C-rank, Defensive, Short range (0-5m) Requirements: 220 Ninjutsu, Earth Affinity Chakra Cost: 600 After striking the ground with his hands, the user creates a large wall of earth that rises into place as defense. The defense is not perfect though, since a hard or drilling impact can puncture the wall. Rank 1: +100 Defense Rank 2: +300 Defense Rank 3: +500 Defense Rank 4: +600 Defense Price: 4000 Yen
Earth Release: Split Earth Turn Around Palm - Spoiler:
Type: C-rank, Offensive, All ranges Requirements: 240 Ninjutsu, Earth Affinity Chakra Cost: 650 This technique causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them. Rank 1: 200 Damage, target can’t move for one turn. Rank 2: 350 Damage, target can’t move for one turn. Rank 3: 500 Damage, target can’t move for one turn. Rank 4: 700 Damage, target can’t move for one turn. Price: 4800 Yen
Fire Release: Dragon Fire Technique - Spoiler:
Type: C-rank, Offensive, Mid-range (5-10m) Requirements: 200 Ninjutsu, Fire Affinity, Wire. Chakra Cost: 750 The user breathes fire along a cord or any other type of long object. Rank 1: 250 Damage Rank 2: 500 Damage Rank 3: 600 Damage Rank 4: 750 Damage Price: 4500 Yen + Free Wire
Fire Release: Great Fireball Technique - Spoiler:
Type: C-rank, Offensive, Short range (0-5m) Requirements: 180 Ninjutsu, Fire Affinity Chakra Cost: 800 Utilizing a large amount of chakra, a large ball of flame is exhaled from the user's mouth. Rank 1: 200 Damage Rank 2: 300 Damage Rank 3: 500 Damage Rank 4: 600 Damage Price: 3000 Yen
Fire Release: Phoenix Immortal Fire Technique - Spoiler:
Type: C-rank, Offensive, Short range (0-5m) Requirements: 180 Ninjutsu, Fire Affinity Chakra Cost: 500 This jutsu sends multiple balls of fire at a target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack. For the most part, however, this jutsu is used as a distraction. Rank 1: 300 Damage, 3 balls Rank 2: 500 Damage, 5 balls Rank 3: 600 Damage, 6 balls, can add 3 shuriken Rank 4: 700 Damage, 7 balls, can add 5 shuriken Price: 4200 Yen
Puppet Technique - Spoiler:
Type: C-rank, Offensive, Defensive, Supplementary, Short to mid-range (0-10m) Requirements: 200 Ninjutsu, Puppet Chakra Cost: None This jutsu uses strings of chakra from the user's fingers to control puppets like marionettes. Those who can effectively use this ability are rare, but once mastered the user can hide in a safe location while his puppet does the work for him. Since puppets are usually equipped with an array of often-fatal instruments, fighting a puppet is much more dangerous than fighting a human. Any number of chakra strings can be used to control a puppet, but users with more skill using the technique can use fewer strings per puppet. Rank 1: Can use only one puppet Rank 2: Can use 2 puppets at the same time. Rank 3: Can use 3 puppets at the same time. Rank 4: Can use 5 puppets at the same time. Price: 4500 Yen
Summoning Technique - Spoiler:
Type: C-rank, Offensive, Defensive, Supplementary Requirements: 200 Ninjutsu, Summoning Contract Chakra Cost: Depends on Summon The basic form of all summoning techniques, this jutsu uses a contract, hand seals, and the user's blood to summon an animal from another dimension. As an alternative to the normal hand seals, the same contract that appears on the ground during the summoning can be drawn by hand and activated, producing the same result. The type of animal summoned is determined by the contract. The blood is used as a signature to make the contract, which can be written on a scroll or tattoo, valid. Once summoned, the animal can perform a task or help the user in battle. The summon usually is subservient to the summoner; however, the more powerful summons, such as Gamabunta and Manda, demand respect and loyalty from their summoners. Manda even demands hundreds of live human sacrifices. Rank 1: Can summon C-Rank animal. Rank 2: Can summon B-Rank animal. Rank 3: Can summon A-Rank animal. Rank 4: Can summon S-Rank animal. Price: 5000 Yen
Elemental Clone Technique - Spoiler:
Type: C-rank, Supplementary Requirements: 170 Ninjutsu, Elemental Affinity Chakra Cost: 100 per clone This jutsu creates one or more identical copies of the user out of their elemental affinity. Like the Shadow Clone Technique, these clones are capable of attacking, but they are easier to defeat because they are only one-tenth of the user's power. Additionally, they can only be controlled within a certain distance of the user and cannot use jutsus. Damage dealt by clones is the same has your Attack Points. Rank 1: Can create 1 clone. Rank 2: Can create 2 clones. Rank 3: Can create 3 clones. Rank 4: Can create 4 clones. Price: 3200 Yen
Water Prison Technique - Spoiler:
Type: C-rank, Supplementary, Short range (0-5m) Requirements: 200 Ninjutsu, Water Affinity, Water Chakra Cost: 750 This jutsu is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. Clones can be used in place of the actual person. Rank 1: Traps target for 2 turns. Rank 2: Traps target for 3 turns. Rank 3: Traps target for 4 turns. Rank 4: Traps target for 5 turns. Price: 3100 Yen
Wind Release: Great Breakthrough - Spoiler:
Type: C-rank, Offensive, Short to mid-range (0-10m) Requirements: 260 Ninjutsu, Water Affinity, Water Chakra Cost: 800 This jutsu sends out a powerful explosion of wind from the user's location, easily leveling anything in its path. A variation of this technique involves a smaller blast of wind that gets ignited with flame, making it stronger and more damaging to the target. Rank 1: 250 Damage Rank 2: 400 Damage Rank 3: 600 Damage Rank 4: 800 Damage Price: 4800 Yen TaijutsuDouble Piercing Fang - Spoiler:
Type: C-rank, Offensive, Short range (0-5m) Requirements: 180 Taijutsu, Partner Chakra Cost: 480 The user and his partner spin at a ferocious speed and deliver many powerful beast-like attacks when contact is made with the target. The force of this attack is strong enough to drill through stone. Rank 1: Knocks the opponent to the ground. 200 Damage Points. Rank 2: Knocks the opponent to the ground. 350 Damage Points. Rank 3: Knocks the opponent to the ground. 400 Damage Points. Rank 4: Knocks the opponent to the ground. 650 Damage Points. Price: 4000 Yen
Leaf Great Whirlwind - Spoiler:
Type: C-rank, Offensive, Short range (0-5m) Requirements: 170 Taijutsu Chakra Cost: 360 This jutsu involves a powerful leap forward followed by a spinning kick with both legs in succession, the second kick being aimed lower in case the intended target ducks the first. Rank 1: Knocks the opponent back. 150 Damage Rank 2: Knocks the opponent back. 250 Damage Rank 3: Knocks the opponent back. 400 Damage Rank 4: Knocks the opponent back. 550 Damage Price: 3800 Yen
Lion Combo - Spoiler:
Type: C-rank, Offensive, Short range (0-5m) Requirements: 280 Taijutsu, Shadow of the Dancing Leaf Chakra: 770 This jutsu is a variant of Front Lotus. The user gets to the point where he does Shadow of the Dancing Leaf to get behind an airborne opponent. Afterwards he starts with a kick to the left side of his opponent (the easiest part to block). From there he does a backhand strike to the face, one straight punch to the gut to send the opponent towards the ground and finishes with a spinning kick that lands his left heel on the center of the opponent just as they both hit the ground. Rank 1: 250 Damage Rank 2: 400 Damage Rank 3: 600 Damage Rank 4: 800 Damage Price: 5000 Yen
Shadow of the Dancing Leaf - Spoiler:
Type: C-rank, Supplementary, Short range (0-5m) Requirements: 250 Taijutsu Chakra: 250 While the target is airborne, the user jumps in such a way as to appear below the target while following a similar trajectory through the air. Since the victim is airborne, he is in a vulnerable position to a more damaging attack. Rank 1: +1 point when making the next offensive roll. Rank 2: +2 point when making the next offensive roll. Rank 3: +3 point when making the next offensive roll. Rank 4: +4 point when making the next offensive roll. Price: 3800 Yen GenjutsuDemonic Illusion: False Surroundings Technique - Spoiler:
Type: C-rank, Supplementary, All ranges Requirements: 190 Genjutsu Chakra: 550 This jutsu changes the appearance of a nearby object or area. Rank 1: +1 point when making the next offensive roll. Rank 2: +2 point when making the next offensive roll. Rank 3: +3 point when making the next offensive roll. Rank 4: +4 point when making the next offensive roll. Price: 3500 Yen
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