Izanami Goddess of Creation and Death
Posts : 67 Join date : 2007-08-11
Character Stats Health Points: (7000/7000) Chakra Points: (6000/6000) ATK/DEF: 600/600
| Subject: B-Rank Jutsu Store Wed Aug 22, 2007 5:00 pm | |
| NinjutsuEarth Release Barrier: Dungeon Chamber of Nothingness - Spoiler:
Type: B-rank, Offensive, Supplementary, Short to mid-range (0-10m) Requirements: 250 Ninjutsu, Earth Affinity Chakra: 600 This jutsu traps the victims inside a self-repairing dome of earth. The user is able to absorb the chakra of anyone trapped inside. The user's chakra is distributed throughout the dome, but not equally. Near the back (relative to him), less chakra is present, making the dome weaker in that spot. Rank 1: Traps the target inside for 1 turn. Sucks out 50 Chakra per turn. Rank 2: Traps the target inside for 2 turn. Sucks out 50 Chakra per turn. Rank 3: Traps the target inside for 3 turn. Sucks out 100 Chakra per turn. Rank 4: Traps the target inside for 4 turn. Sucks out 100 Chakra per turn. Price: 8000 Yen
Earth Release: Rock Lodging Destruction - Spoiler:
Type: B-rank, Offensive, All ranges Requirements: 260 Ninjutsu, Earth Affinity, Nearby Rocks Chakra: 750 This jutsu dislodges rocks above an opponent to crush them. Rank 1: Can move 1 rock. 500 Damage Rank 2: Can move 2 rocks. 800 Damage Rank 3: Can move 3 rocks. 1000 Damage Rank 4: Can move 4 rocks. 1200 Damage Price: 8500 Yen
Fire Release: Fire Dragon Flame Missile - Spoiler:
Type: B-rank, Offensive, Short to mid-range (0-10m) Requirements: 310 Ninjutsu, Fire Affinity Chakra: 900 This technique exhales a long stream of incredibly hot fire from the user's mouth, not unlike that of a flamethrower. Rank 1: 800 Damage Rank 2: 1000 Damage Rank 3: 1400 Damage Rank 4: 1600 Damage Price: 12000 Yen
Man Beast Combination Transformation: Double-Headed Wolf - Spoiler:
Type: B-rank, Supplementary Requirements: 300 Ninjutsu, Pet Chakra: 850 Using a modified form of a Combination Transformation, the user and his pet transform themselves into a large, two-headed wolf. Rank 1: +50 Attack, +50 Defense Rank 2: +80 Attack, +80 Defense Rank 3: +100 Attack, +100 Defense Rank 4: +120 Attack, +120 Defense Price: 10000 Yen
Shadow Clone Technique - Spoiler:
Type: B-rank, Supplementary Requirements: 380 Ninjutsu Chakra: 500 per clone Similar to the Clone Technique, this jutsu creates clones of the user. Unlike the Clone Technique, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. Unlike other clones, they can't be detected by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance, making them indistinguishable from the actual person. Any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, and then have the clone disperse itself without returning to pass the information back to the user. It's also useful for training purposes, since the total amount of experience the user gains is multiplied by the total number of clones being used to train. Using it in this manner is far more difficult, however, since a large number of clones are needed to make a significant difference in the training time. It's unclear if other types of clones possess this advantage. This technique is considered dangerous because of the manner in which the clones are created. Because the user divides their chakra among the clones, the user could potentially use up all their chakra fairly quickly if the user is low on chakra or makes too many clones. Each clone has there own chakra which is the current chakra the user has divided by the clones, so if the user creates one clone the user and the clone will each have 50%of the current chakra. Clones can use jutsus. Clones will disappear once they are ether out of chakra or receive one hit. Clones have the same attack and defense the user has. Rank 1: Can create 1 clone. Rank 2: Can up to create 2 clones. Rank 3: Can up to create 3 clones. Rank 4: Can up to create 4 clones. Price: 20000 Yen
Water Release: Water Dragon Blast Technique - Spoiler:
Type: B-rank, Offensive, All ranges Requirements: 310 Ninjutsu, Water Affinity Chakra: 900 Using this jutsu, the user creates a huge current of water in the form of a serpentine dragon and directs it towards a target. The water used to create the dragon must be present to perform the technique. This technique requires 44 hand seals to perform, more than five times that of almost every other jutsu shown in the series. Rank 1: 800 Damage Rank 2: 1000 Damage Rank 3: 1400 Damage Rank 4: 1600 Damage Price: 12000 Yen
Water Release: Water Encampment Wall - Spoiler:
Type: B-rank, Defensive, Short range (0-5m) Requirements: 300 Ninjutsu, Water Affinity Chakra: 500 This jutsu creates a water barrier to protect the user from any offensive attacks. Rank 1: +600 Defense Rank 2: +1000 Defense Rank 3: +1200 Defense Rank 4: +1500 Defense Price: 12000 Yen TaijutsuEight Gates - Spoiler:
Type: B-Rank, Supplementary Requirement: 380 Taijutsu Chakra: 0 The eight chakra gates are eight specific points on a person's chakra circulatory system. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By opening these gates, the user can surpass their own physical limits at the cost of extreme damage to their own bodies. Opening a gate will last 5-10 turns. The gates and what they release are listed below: First Gate: +50 Attack, + 100 Stamina, -200 Heath Points Second Gate: +100 Attack, + 200 Stamina, -400 Heath Points Third Gate: +150 Attack, + 300 Stamina, -600 Heath Points Forth Gate: +200 Attack, + 400 Stamina, -700 Heath Points Fifth Gate: +250 Attack, + 500 Stamina, -800 Heath Points Sixth Gate: +350 Attack, + 600 Stamina, -1000 Heath Points Seventh Gate: +450 Attack, + 700 Stamina, -1500 Heath Points Eighth Gate: +550 Attack, + 800 Stamina, User will die. Price: 25000 Yen
Front Lotus - Spoiler:
Type: B-rank, Offensive, Short range (0-5m) Requirements: 380 Taijutsu, First Gate Opened, Arm Bandages Chakra: 1000 This jutsu requires opening the first chakra gate. Having prepared for the jutsu by unwrapping the bandages on his arms, the user kicks his opponent into the air, and then performs Shadow of the Dancing Leaf. Once he is behind his opponent, he then wraps the arm bandages around them, and grabs them in a bear hug, then piledrives them into the ground while spinning rapidly. The resulting impact will likely kill his opponent, though this has yet to happen due to extenuating circumstances. Because it uses one of the chakra gates, the user is left extremely fatigued, making this jutsu a "double-edged sword." Rank 1: 900 Damage Rank 2: 1200 Damage Rank 3: 1600 Damage Rank 4: 1800 Damage Price: 18000 Yen + Free Bandages
Leaf Strong Whirlwind - Spoiler:
Type: B-rank, Offensive, Short range (0-5m) Requirements: 300 Taijutsu Chakra Cost: 800 This jutsu is basically the same as the Leaf Great Whirlwind, only more damaging. Rank 1: Knocks the opponent back. 800 Damage Rank 2: Knocks the opponent back. 1000 Damage Rank 3: Knocks the opponent back. 1200 Damage Rank 4: Knocks the opponent back. 1500 Damage Price: 10000 Yen GenjutsuDemonic Illusion: Tree Bind Death - Spoiler:
Type: B-rank, Supplementary, Short range (0-5m) Requirements: 320 Genjutsu Chakra: 1000 With this jutsu, the user can make themselves disappear, allowing them to approach their target unnoticed. Once completed, a tree and roots will grow at the target's feet and restrict their movements. Once the opponent believes that they are captured, the user can then appear above their opponent from the tree's trunk and attack the target. Rank 1: Traps opponent for one turn, 900 Damage Rank 2: Traps opponent for one turn, 1200 Damage Rank 3: Traps opponent for one turn, 1600 Damage Rank 4: Traps opponent for one turn, 1800 Damage Price: 20000 Yen
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