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 Shinsei Stats.

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Shinsei
Byakkokage
Byakkokage
Shinsei


Posts : 14
Join date : 2007-08-18

Character Stats
Health Points:
Shinsei Stats. Left_bar_bleue5000/5000Shinsei Stats. Empty_bar_bleue  (5000/5000)
Chakra Points:
Shinsei Stats. Left_bar_bleue4500/4500Shinsei Stats. Empty_bar_bleue  (4500/4500)
ATK/DEF: 500/500

Shinsei Stats. Empty
PostSubject: Shinsei Stats.   Shinsei Stats. Icon_minitimeThu Aug 23, 2007 9:59 pm

Name: Ryoushi Shinsei

Age: 23

Village:Hidden Village of the Tiger

Rank:Byakkokage.

Affinity:Lightning,Fire,Earth.

Money: $6,500

Stats:
Health Points- 5000/5000
Chakra Points- 4500/4500
Attack Points- 500
Defense Points- 500
Stamina Points- 1000
Life Points- 1000
Counter Points- 500
Ninjutsu Points- 1000
Taijutsu Points- 1500
Genjutsu Points-500
Seal Points- 1000



Jutsus:
Chidori
Type: A-rank, Offensive, Short range (0-5m)
Requirements: 400 Ninjutsu, Lightning Affinity
Chakra: 1800
This jutsu channels a large amount of chakra into the user's arm. The amount of chakra is so great that it becomes visible to the naked eye. The technique actually alters the nature of the user's chakra, effectively converting it into electricity. As a side effect of the conversion process, the large amount of chakra, and the speed at which the user moves, this technique makes a loud noise similar to many birds chirping, hence the name (if the user is not in motion, it merely makes an electric crackling sound). Once the technique is completed, the user charges forward and stabs their enemy with it. The amount of thrust combined with the large concentration of chakra allows the user to stab through almost anything; as such it is usually fatal to the enemy. This technique is classified as an assassination technique because of the speed at which it is performed, despite the loud noise it produces.
This jutsu has a major drawback, however, the large amount of chakra required limits its use to a few times a day.
Rank 1: 1900 Damage
Rank 2: 2200 Damage
Rank 3: 2500 Damage
Rank 4: 2800 Damage
Price: 30000 Yen (70,000 left)

Fire Release: Fire Dragon Flame Missile
Type: B-rank, Offensive, Short to mid-range (0-10m)
Requirements: 310 Ninjutsu, Fire Affinity
Chakra: 900
This technique exhales a long stream of incredibly hot fire from the user's mouth, not unlike that of a flamethrower.
Rank 1: 800 Damage
Rank 2: 1000 Damage
Rank 3: 1400 Damage
Rank 4: 1600 Damage
Price: 12000 Yen(58,000 left)

Earth Release Barrier: Dungeon Chamber of Nothingness
Type: B-rank, Offensive, Supplementary, Short to mid-range (0-10m)
Requirements: 250 Ninjutsu, Earth Affinity
Chakra: 600
This jutsu traps the victims inside a self-repairing dome of earth. The user is able to absorb the chakra of anyone trapped inside. The user's chakra is distributed throughout the dome, but not equally. Near the back (relative to him), less chakra is present, making the dome weaker in that spot.
Rank 1: Traps the target inside for 1 turn. Sucks out 50 Chakra per turn.
Rank 2: Traps the target inside for 2 turn. Sucks out 50 Chakra per turn.
Rank 3: Traps the target inside for 3 turn. Sucks out 100 Chakra per turn.
Rank 4: Traps the target inside for 4 turn. Sucks out 100 Chakra per turn.
Price: 8000 Yen (50,000 left)


Earth Release: Split Earth Turn Around Palm
Type: C-rank, Offensive, All ranges
Requirements: 240 Ninjutsu, Earth Affinity
Chakra Cost: 650
This technique causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them.
Rank 1: 200 Damage, target can’t move for one turn.
Rank 2: 350 Damage, target can’t move for one turn.
Rank 3: 500 Damage, target can’t move for one turn.
Rank 4: 700 Damage, target can’t move for one turn.
Price: 4800 Yen (45,200 left)

Fire Release: Dragon Fire Technique
Type: C-rank, Offensive, Mid-range (5-10m)
Requirements: 200 Ninjutsu, Fire Affinity, Wire.
Chakra Cost: 750
The user breathes fire along a cord or any other type of long object.
Rank 1: 250 Damage
Rank 2: 500 Damage
Rank 3: 600 Damage
Rank 4: 750 Damage
Price: 4500 Yen + Free Wire (40,200 left)

Fire Release: Great Fireball Technique
Type: C-rank, Offensive, Short range (0-5m)
Requirements: 180 Ninjutsu, Fire Affinity
Chakra Cost: 800
Utilizing a large amount of chakra, a large ball of flame is exhaled from the user's mouth.
Rank 1: 200 Damage
Rank 2: 300 Damage
Rank 3: 500 Damage
Rank 4: 600 Damage
Price: 3000 Yen (37,200 left)

Fire Release: Phoenix Immortal Fire Technique
Type: C-rank, Offensive, Short range (0-5m)
Requirements: 180 Ninjutsu, Fire Affinity
Chakra Cost: 500
This jutsu sends multiple balls of fire at a target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack. For the most part, however, this jutsu is used as a distraction.
Rank 1: 300 Damage, 3 balls
Rank 2: 500 Damage, 5 balls
Rank 3: 600 Damage, 6 balls, can add 3 shuriken
Rank 4: 700 Damage, 7 balls, can add 5 shuriken
Price: 4200 Yen (33,000 left)

Summoning Technique
Type: C-rank, Offensive, Defensive, Supplementary
Requirements: 200 Ninjutsu, Summoning Contract
Chakra Cost: Depends on Summon
The basic form of all summoning techniques, this jutsu uses a contract, hand seals, and the user's blood to summon an animal from another dimension. As an alternative to the normal hand seals, the same contract that appears on the ground during the summoning can be drawn by hand and activated, producing the same result. The type of animal summoned is determined by the contract. The blood is used as a signature to make the contract, which can be written on a scroll or tattoo, valid. Once summoned, the animal can perform a task or help the user in battle.
The summon usually is subservient to the summoner; however, the more powerful summons, such as Gamabunta and Manda, demand respect and loyalty from their summoners. Manda even demands hundreds of live human sacrifices.
Rank 1: Can summon C-Rank animal.
Rank 2: Can summon B-Rank animal.
Rank 3: Can summon A-Rank animal.
Rank 4: Can summon S-Rank animal.
Price: 5000 Yen (28,000 left)


Shadow Clone Technique
Type: B-rank, Supplementary
Requirements: 380 Ninjutsu
Chakra: 500 per clone
Similar to the Clone Technique, this jutsu creates clones of the user. Unlike the Clone Technique, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. Unlike other clones, they can't be detected by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance, making them indistinguishable from the actual person.
Any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, and then have the clone disperse itself without returning to pass the information back to the user. It's also useful for training purposes, since the total amount of experience the user gains is multiplied by the total number of clones being used to train. Using it in this manner is far more difficult, however, since a large number of clones are needed to make a significant difference in the training time. It's unclear if other types of clones possess this advantage.
This technique is considered dangerous because of the manner in which the clones are created. Because the user divides their chakra among the clones, the user could potentially use up all their chakra fairly quickly if the user is low on chakra or makes too many clones.
Each clone has there own chakra which is the current chakra the user has divided by the clones, so if the user creates one clone the user and the clone will each have 50%of the current chakra. Clones can use jutsus. Clones will disappear once they are ether out of chakra or receive one hit. Clones have the same attack and defense the user has.
Rank 1: Can create 1 clone.
Rank 2: Can up to create 2 clones.
Rank 3: Can up to create 3 clones.
Rank 4: Can up to create 4 clones.
Price: 20000 Yen (8,000 left)

Body Replacement Technique
Type: D-rank, Supplementary
Requirements: 10 Ninjutsu
Chakra Cost: 5
This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Explosive tags can be attached to the replacement for an added surprise.
Rank 1: User may switch with a log.
Rank 2: User may switch with a clone.
Rank 3: User may switch with a log and place explosive tags.
Rank 4: May switch whit a Shadow Clone or a nearby person.
Price: 500 Yen (7,500 left)

Cloak of Invisibility Technique
Type: D-rank, Supplementary
Requirements: 5 Ninjutsu
Chakra Cost: None
This jutsu allows a ninja to take a cloak or a piece of cloth and blend into an object, making them invisible.
Rank 1: May fool Genin once.
Rank 2: May fool Chunin once.
Rank 3: May fool Jounin once.
Rank 4: May fool ANBU once.
Price: 200 Yen (7,300 left)

Clone Technique
Type: D-rank, Supplementary
Requirements: 10 Ninjutsu
Chakra Cost: 5
This technique creates intangible clones of the user. The clones are simply illusions and will dissipate when they come into contact with something. The illusions can be seen through by the Byakugan and the Sharingan. A person with normal eyes can also distinguish the clones from the original, since the clones will not disrupt the area around themselves with their movement (won't kick up dust, crush grass, etc.).
Rank 1: Can create 1 clone.
Rank 2: Can create 2 clones.
Rank 3: Can create 3 clones.
Rank 4: Can create 4 clones.
Price: 800 Yen (6,500)

Weapons and Tools:20 shuriken/20kunai/1 wire

Missions
D-Rank:
C-Rank:
B-Rank:
A-Rank:
S-Rank:
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