Flying Thunder God Technique
Type: S-rank, Supplementary, All ranges
Requires: 1000 Ninjutsu
Chakra: 800
This jutsu allows the user to move over large distances with ultra-high speed. Although it is often compared with the Body Flicker Technique, the speed of this jutsu is much greater. In principle, it is similar to the Summoning Technique, but instead of bringing something to users, it sends them somewhere. Additionally, it makes no noise and produces no puff of smoke, allowing the user to appear behind someone unnoticed.
To activate this jutsu, the user needs a special seal or "jutsu formula" to mark the destination. After this is done, the user can almost instantaneously transport himself to that location. The user can apply the formula in advance to weapons such as kunai. It is also possible to leave a formula in an area touched by the user.
Rank 1: User may only move to one formula.
Rank 2: User can move more then once to a formula.
Rank 3: User may move to a place it touched previously once.
Rank 4: User may move to a place it touched previously more then once.
Price: 60000 Yen
Fire Release: Dragon Fire Technique
Type: C-rank, Offensive, Mid-range (5-10m)
Requirements: 200 Ninjutsu, Fire Affinity, Wire.
Chakra Cost: 750
The user breathes fire along a cord or any other type of long object.
Rank 1: 250 Damage
Rank 2: 500 Damage
Rank 3: 600 Damage
Rank 4: 750 Damage
Price: 4500 Yen + Free Wire
Fire Release: Great Fireball Technique
Type: C-rank, Offensive, Short range (0-5m)
Requirements: 180 Ninjutsu, Fire Affinity
Chakra Cost: 800
Utilizing a large amount of chakra, a large ball of flame is exhaled from the user's mouth.
Rank 1: 200 Damage
Rank 2: 300 Damage
Rank 3: 500 Damage
Rank 4: 600 Damage
Price: 3000 Yen
Fire Release: Phoenix Immortal Fire Technique
Type: C-rank, Offensive, Short range (0-5m)
Requirements: 180 Ninjutsu, Fire Affinity
Chakra Cost: 500
This jutsu sends multiple balls of fire at a target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack. For the most part, however, this jutsu is used as a distraction.
Rank 1: 300 Damage, 3 balls
Rank 2: 500 Damage, 5 balls
Rank 3: 600 Damage, 6 balls, can add 3 shuriken
Rank 4: 700 Damage, 7 balls, can add 5 shuriken
Price: 4200 Yen
Fire Release: Fire Dragon Flame Missile
Type: B-rank, Offensive, Short to mid-range (0-10m)
Requirements: 310 Ninjutsu, Fire Affinity
Chakra: 900
This technique exhales a long stream of incredibly hot fire from the user's mouth, not unlike that of a flamethrower.
Rank 1: 800 Damage
Rank 2: 1000 Damage
Rank 3: 1400 Damage
Rank 4: 1600 Damage
Price: 12000 Yen
Leaf Strong Whirlwind
Type: B-rank, Offensive, Short range (0-5m)
Requirements: 300 Taijutsu
Chakra Cost: 800
This jutsu is basically the same as the Leaf Great Whirlwind, only more damaging.
Rank 1: Knocks the opponent back. 800 Damage
Rank 2: Knocks the opponent back. 1000 Damage
Rank 3: Knocks the opponent back. 1200 Damage
Rank 4: Knocks the opponent back. 1500 Damage
Price: 10000 Yen
Elemental Clone Technique
Type: C-rank, Supplementary
Requirements: 170 Ninjutsu, Elemental Affinity
Chakra Cost: 100 per clone
This jutsu creates one or more identical copies of the user out of their elemental affinity. Like the Shadow Clone Technique, these clones are capable of attacking, but they are easier to defeat because they are only one-tenth of the user's power. Additionally, they can only be controlled within a certain distance of the user and cannot use jutsus. Damage dealt by clones is the same has your Attack Points.
Rank 1: Can create 1 clone.
Rank 2: Can create 2 clones.
Rank 3: Can create 3 clones.
Rank 4: Can create 4 clones.
Price: 3200 Yen
Transformation Technique
Type: E-rank, Supplementary
Requirements: 10 Ninjutsu
Chakra Cost: 5
This jutsu allows the user to assume the appearance of another person, animal, or object.
Rank 1: Can make a so-so copy that may fool Genin but doesn’t change the height of the user.
Rank 2: Can make a so-so copy that may fool Genin. Can change height.
Rank 3: Can make a good copy that may fool a Chunin.
Rank 4: Can make a better copy that may fool a Jounin or ANBU
Price: 800 Yen
Body Replacement Technique
Type: D-rank, Supplementary
Requirements: 10 Ninjutsu
Chakra Cost: 5
This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Explosive tags can be attached to the replacement for an added surprise.
Rank 1: User may switch with a log.
Rank 2: User may switch with a clone.
Rank 3: User may switch with a log and place explosive tags.
Rank 4: May switch whit a Shadow Clone or a nearby person.
Price: 500 Yen
Demonic Illusion: Hell Viewing Technique
Type: D-rank, Supplementary, Short range (0-5m)
Requirements: 20 Taijutsu
Chakra Cost: 20
This jutsu causes the target to see a horrifying vision. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in.
Rank 1: Lasts 1 post. 50 Damage Points.
Rank 2: Lasts 2 posts. 50 Damage Points per post.
Rank 3: Lasts 2 Posts. 100 Damage Points per post.
Rank 4: Lasts 3 Posts. 100 Damage Points per post.
Price: 1800 Yen