Combat Rolls:
Offensive Jutsu Rolls- Once you initiate an offensive Jutsu you have and your opponent have to roll. If you win your attack hits. If you lose your attack misses or is blocked.
Defensive Jutsu Roll- You can instead of rolling to evade the opponent incoming attack you can use a defensive jutsu. If your roll is higher then your opponent’s roll you block the amount of damage that the jutsu states. If your roll is lower you get hit by the attack and lose the chakra from the failed jutsu.
Counter Roll- If you win a Defensive Jutsu, if the jutsu allows, you can roll for a Counter Attack. If you win the roll you deliver damage equal to your Counter Points. If you lose nothing happens.
Combat Dice:
Genin/C-Rank Missing Nin- 1 Dice
Chunin/B-Rank Missing Nin– 2 Dice
Jounin/A-Rank Missing Nin– 3 Dice
ANBU/S-Rank Missing Nin– 4 Dice
Kage/Sannin/Akatsuki Leader- 5 Dice
Counter Dice:
Genin/C-Rank Missing Nin- 1 Dice
Chunin/B-Rank Missing Nin– 2 Dice
Jounin/A-Rank Missing Nin– 3 Dice
ANBU/S-Rank Missing Nin– 4 Dice
Kage/Sannin/Akatsuki Leader- 5 Dice
Training Dice- The number of Rolls you get after a training post:
Genin/C-Rank Missing Nin- 5 Dice
Chunin/B-Rank Missing Nin– 4 Dice
Jounin/A-Rank Missing Nin– 3 Dice
ANBU/S-Rank Missing Nin– 2 Dice
Kage/Sannin/Akatsuki Leader- 1 Dice